Getting that iconic sound – insights into creating immersive and interactive audio experiences
Exploring new sonic and melodic territories – what’s next on the horizon?
Tips on how to implement new technologies cost effectively, and in a way that enhances the creative vision
Secrets to creating unique sound for different games, with different environments
Russell joins us from California where, for over a decade, he was the Senior Director of Audio and Lead Composer at Blizzard Entertainment, developer and publisher of the World of Warcraft, Diablo III, StarCraft II, Overwatch and Hearthstone franchises.