Name
Interactive roundtables
Date & Time
Tuesday, October 31, 2017, 3:15 PM - 4:20 PM
Speakers
Stefano Petrullo - Renaissance PR
Simon Iwaniszak - Red Kite Games
Rhianna Pratchett - award-winning scriptwriter and story designer
Paul Gardner - Wiggan LLP
Emma Smith - OPM
Andy Vaughan - Dolby
Stephen Root - Codemasters
Ali Kord - Synertial
Liz Prince - Amiqus
Simon Iwaniszak - Red Kite Games
Rhianna Pratchett - award-winning scriptwriter and story designer
Paul Gardner - Wiggan LLP
Emma Smith - OPM
Andy Vaughan - Dolby
Stephen Root - Codemasters
Ali Kord - Synertial
Liz Prince - Amiqus
Description
Choose 3 themes and spend 20 minutes at each themed table!
Themes covered are:
- PR in 2018 – Why and how? A discussion with media and influencers – Stefano Petrullo, founder, Renaissance PR
- Co-developing externally with platform holders, big publishers and big studios - Simon Iwaniszak, managing director, Red Kite Games
- Should story should be the spine of your game? - Rhianna Pratchett, award-winning scriptwriter and story designer
- An exploration of the anticipated regulatory drivers affecting our industry. Challenges, opportunities and tax breaks – how might Brexit affect the European landscape?- Paul Gardner, partner, Osborne Clarke
- Future skills – preparing young people for the tech of the future- Emma Smith, talent manager, Creative Assembly
- Perfecting the art of audio for games - Andy Vaughan, senior manager, developer program, Dolby and Stephen Root, vice president - development creative services, Codemasters
- Evolution of inertial motion capture technologies in professional industries - Ali Kord, co-managing director, Synertial
- Putting the G into Gaming: Attracting more women to a career in games – exploring actions that we can all get behind – Liz Prince, business manager, Amiqus