Name
Interactive roundtables
Date & Time
Tuesday, October 31, 2017, 3:15 PM - 4:20 PM
Stefano Petrullo Simon Iwaniszak Rhianna  Pratchett Paul Gardner Emma Smith Andy Vaughan Stephen Root Ali Kord Liz Prince
Description
Choose 3 themes and spend 20 minutes at each themed table!
 
Themes covered are:
  1. PR in 2018 – Why and how? A discussion with media and influencers – Stefano Petrullo, founder, Renaissance PR
  2. Co-developing externally with platform holders, big publishers and big studios - Simon Iwaniszak, managing director, Red Kite Games
  3. Should story should be the spine of your game? - Rhianna Pratchett, award-winning scriptwriter and story designer
  4. An exploration of the anticipated regulatory drivers affecting our industry. Challenges, opportunities and tax breaks – how might Brexit affect the European landscape?- Paul Gardner, partner, Osborne Clarke
  5. Future skills – preparing young people for the tech of the future- Emma Smith, talent manager, Creative Assembly
  6. Perfecting the art of audio for games - Andy Vaughan, senior manager, developer program, Dolby  and Stephen Root, vice president - development creative services, Codemasters
  7. Evolution of inertial motion capture technologies in professional industries - Ali Kord, co-managing director, Synertial
  8. Putting the G into Gaming: Attracting more women to a career in games – exploring actions that we can all get behind – Liz Prince, business manager, Amiqus